/**
 * This file is part of aion-unique <aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.network.aion.serverpackets.SM_INSTANCE_INFO;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
 * @author nrg
 */
public class CM_INSTANCE_INFO extends AionClientPacket {

    private static Logger log = LoggerFactory.getLogger(CM_INSTANCE_INFO.class);

    @SuppressWarnings("unused")
    private int unk1, unk2;

    public CM_INSTANCE_INFO(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    /**
     * {@inheritDoc}
     */
    @Override
    protected void readImpl() {
        unk1 = readD();
        unk2 = readC(); // team?
    }

    /**
     * {@inheritDoc}
     */
    @Override
    protected void runImpl() {
        if (unk2 == 1 && !getConnection().getActivePlayer().isInTeam())
            log.debug("Received CM_INSTANCE_INFO with teamdata request but player has no team!");
        sendPacket(new SM_INSTANCE_INFO(getConnection().getActivePlayer(), true, getConnection().getActivePlayer().getCurrentTeam()));
    }
}
